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2 days ago · Hardness of approximation in PSPACE and separation results for pebble games. SM Chan, M Lauria, J Nordstrom, M Vinyals. 2015 IEEE 56th Annual Symposium on ...
Feb 6, 2024 · Demaine and Liu proved that determining the fewest pebbles needed in the irreversible pebble game is PSPACE-hard to approximate. Proposition 5.4 (Theorem 1 ...
Oct 7, 2024 · Hardness of Approximation in PSPACE and Separation Results for Pebble Games. CoRR abs/2305.19104 (2023). [i48]. view. electronic edition via DOI (open access) ...
4 days ago · 공동 저자 ; Hardness of approximation in PSPACE and separation results for pebble games. SM Chan, M Lauria, J Nordstrom, M Vinyals.
Sep 15, 2024 · Hardness of Approximation in PSPACE and Separation Results for Pebble Games (Extended Abstract). In Proceedings of the 56th Annual IEEE Symposium on ...
Jun 24, 2024 · 2015. Hardness of approximation in PSPACE and separation results for pebble games. In FOCS, 466–485. [14].
Dec 31, 2023 · In order to improve the NP-hardness of approximation to PSPACE-hardness of approxi- mation, it is crucial to develop a reconfiguration analogue of the PCP ...
Jan 22, 2024 · We formalize the notion of bandwidth hardness in the parallel random oracle model and show that the bandwidth hardness of an iMHF is indeed captured by the red- ...
Feb 19, 2024 · ``Hardness of approximation in pspace and separation results for pebble games''. In 2015 IEEE 56th Annual Symposium on Foundations of Computer Science ...
Dec 15, 2023 · Hardness of Approximation in. PSPACE and Separation Results for Pebble Games (Extended Abstract). In Proceedings of the 56th. Annual IEEE Symposium on ...