Aug 23, 2024 · Siu Man Chan, Massimo Lauria, Jakob Nordström, and Marc Vinyals. Hardness of approximation in PSPACE and separation results for pebble games ( ...
May 18, 2020 · Among the earliest results on the topic is the. PSPACE-completeness of standard pebbling [10], a wide range of results on the time-memory ...
Jul 18, 2018 · hardness results even hold for the very restricted class of layered ... ness of Approximation in PSPACE and Separation Results for Pebble Games.
Among the earliest results on the topic is the. PSPACE-completeness of standard pebbling [10], a wide range of results on the time-memory tradeoff in these ...
Jul 5, 2017 · Abstract · n^{1/3-\epsilon } term for all · \epsilon > 0 , which improves upon the currently known additive constant hardness of approximation [4] ...
the following one-player game: At any time i of the game, there is a pebble ... Hardness of approximation in PSPACE and separation results for pebble games ( ...
from publication: Hardness of Approximation in PSPACE and Separation Results for Pebble Games | We consider the pebble game on DAGs with bounded fan-in ...
Hardness of approx- imation in PSPACE and separation results for pebble games. pages 466–485, 2015. [10] Yi-Jen Chiang, Michael Goodrich, Edward Grove ...
Feb 3, 2017 · ... Games and Previous Hardness Results. 1.2.1 Standard Pebble Game ... Hardness of approximation in PSPACE and separation results for pebble games.
Siu Man Chan, Massimo Lauria, Jakob Nordström, and Marc Vinyals. 2015. Hardness of Approximation in PSPACE and Separation Results for Pebble Games. In ...