US20090312087A1 - Gaming System and Method of Gaming - Google Patents
Gaming System and Method of Gaming Download PDFInfo
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- US20090312087A1 US20090312087A1 US12/470,743 US47074309A US2009312087A1 US 20090312087 A1 US20090312087 A1 US 20090312087A1 US 47074309 A US47074309 A US 47074309A US 2009312087 A1 US2009312087 A1 US 2009312087A1
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- symbols
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- gaming
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
Definitions
- the present invention relates to a gaming system, game controller and a method of gaming.
- the present invention provides a method of gaming comprising:
- symbols matched in each draw remain matched in each of the subsequent draws.
- the set of symbols selected for each draw includes symbols matched in previous draws of the plurality of draws.
- the award is determined after each draw.
- the award is determined upon completion of the plurality of draws.
- At least one of the number of draws and number of selected symbols is dependent on an amount wagered by a player.
- the set of the selected symbols is the same for each of the draws.
- the game is Keno and a player selects the set of symbols to be matched in each draw.
- the set of symbols may, for example, be marked on a game card displayed on the player's gaming terminal. Matched symbols may be bolded or displayed in a different format to non-matched symbols during the draw.
- the game is Bingo and the set of symbols is selected independently of the player. Again, the symbols may be displayed on a game card visible to the player.
- the set of selected symbols are selected from the same symbol set as the drawn symbols.
- a game controller comprising:
- the symbols matched in each draw remain matched in each of the subsequent draws.
- the set of selected symbols for each game include symbols matched in previous draws.
- At least one of the number of draws and number of selected symbols is dependent on an amount wagered by a player.
- the game is Bingo and a symbol selector module determines the selected set of symbols.
- the selected set of symbols are selected from the same symbol set as the drawn symbols.
- the present invention provides computer program code which when executed by a processor implements the above methods.
- the present invention provides a computer readable medium providing a computer program in accordance with the fourth aspect.
- FIG. 2 is a perspective view of a gaming machine arranged to implement the gaming system of FIG. 1 , according to an embodiment
- FIG. 3 is a schematic block diagram of operative components of the gaming machine shown in FIG. 2 ;
- FIG. 4 is a schematic block diagram representing the structure of a memory of the gaming machine shown in FIG. 2 ;
- FIG. 5 is a schematic diagram of a networked gaming system
- FIG. 6 is a further schematic block diagram of the gaming system
- FIG. 7 is a screen shot of a game card displayable by the gaming system.
- FIG. 8 is a flowchart of an embodiment
- FIGS. 9 a through 9 c are screen shots illustrating an example operation of game play.
- FIG. 10 is a flow diagram of the example operation.
- a game controller of a gaming device comprises a sequence module arranged to implement a plurality of draws in a game.
- a matching module is provided for matching a set of drawn symbols against a set of selected symbols for each of the plurality of draws such that each drawn symbol is ineligible to be drawn in subsequent draws.
- An outcome determiner module determines an award dependent on the number of matched symbols.
- the gaming system can take a number of different forms.
- a stand alone gaming machine is provided wherein all or most components required for implementing the game are present in a player operable gaming machine.
- a distributed architecture wherein some of the components required for implementing the game are present in a player operable gaming machine and some of the components required for implementing the game are located remotely relative to the gaming machine.
- a “thick client” architecture may be used wherein part of the game is executed on a player operable gaming machine and part of the game is executed remotely, such as by a gaming server; or a “thin client” architecture may be used wherein most of the game is executed remotely such as by a gaming server and a player operable gaming machine is used only to display audible and/or visible gaming information to the player and receive gaming inputs from the player.
- an architecture may be provided wherein a gaming machine is networked to a gaming server and the respective functions of the gaming machine and the gaming server are selectively modifiable.
- the gaming system may operate in stand alone gaming machine mode, “thick client” mode or “thin client” mode depending on the game being played, operating conditions, and so on.
- Other variations will be apparent to persons skilled in the art.
- the gaming system comprises several core components.
- the core components are a player interface 50 and a game controller 60 as illustrated in FIG. 1 .
- the player interface is arranged to enable manual interaction between a player and the gaming system and for this purpose includes the input/output components required for the player to enter instructions and play the game.
- Components of the player interface may vary from embodiment to embodiment but will typically include a credit mechanism 52 to enable a player to input credits and receive payouts, one or more displays 54 , a game play mechanism 56 that enables a player to input game play instructions (e.g. to place bets), and one or more speakers 58 .
- the game controller 60 is in data communication with the player interface and typically includes a processor 62 that processes the game play instructions in accordance with game play rules and outputs game play outcomes to the display.
- the game play instructions are stored as program code in a memory 64 but can also be hardwired.
- processor is used to refer generically to any device that can process game play instructions in accordance with game play rules and may include: a microprocessor, microcontroller, programmable logic device or other computational device, a general purpose computer (e.g. a PC) or a server.
- FIG. 2 A gaming system in the form of a stand alone gaming machine 10 is illustrated in FIG. 2 .
- the gaming machine 10 includes a console 12 having a display 14 on which are displayed representations of a game 16 that can be played by a player.
- a mid-trim 20 of the gaming machine 10 houses a bank of buttons 22 for enabling a player to interact with the gaming machine, in particular during game play.
- the mid-trim 20 also houses a credit input mechanism 24 which in this example includes a coin input chute 24 A and a bill collector 24 B.
- Other credit input mechanisms may also be employed, for example, a card reader for reading a smart card, debit card or credit card.
- a player marketing module (not shown) having a reading device may also be provided for the purpose of reading a player tracking device, for example as part of a loyalty program.
- the player tracking device may be in the form of a card, flash drive or any other portable storage medium capable of being read by the reading device.
- a top box 26 may carry artwork 28 , including for example pay tables and details of bonus awards and other information or images relating to the game. Further artwork and/or information may be provided on a front panel 29 of the console 12 .
- a coin tray 30 is mounted beneath the front panel 29 for dispensing cash payouts from the gaming machine 10 .
- the display 14 shown in FIG. 2 is in the form of a video display unit, particularly a cathode ray tube screen device.
- the display 14 may be a liquid crystal display, plasma screen, any other suitable video display unit, or the visible portion of an electromechanical device.
- the top box 26 may also include a display, for example a video display unit, which may be of the same type as the display 14 , or of a different type.
- FIG. 3 shows a block diagram of operative components of a typical gaming machine which may be the same as or different to the gaming machine of FIG. 2 .
- the gaming machine 100 includes a game controller 101 having a processor 102 . Instructions and data to control operation of the processor 102 are stored in a memory 103 , which is in data communication with the processor 102 . Typically, the gaming machine 100 will include both volatile and non-volatile memory and more than one of each type of memory, with such memories being collectively represented by the memory 103 .
- the gaming machine has hardware meters 104 for purposes including ensuring regulatory compliance and monitoring player credit, an input/output (I/O) interface 105 for communicating with peripheral devices of the gaming machine 100 .
- the input/output interface 105 and/or the peripheral devices may be intelligent devices with their own memory for storing associated instructions and data for use with the input/output interface or the peripheral devices.
- a random number generator module 113 generates random numbers for use by the processor 102 . Persons skilled in the art will appreciate that the reference to random numbers includes pseudo-random numbers.
- a player interface 120 includes peripheral devices that communicate with the game controller 101 comprise one or more displays 106 , a touch screen and/or buttons 107 , a card and/or ticket reader 108 , a printer 109 , a bill acceptor and/or coin input mechanism 110 and a coin output mechanism 111 . Additional hardware may be included as part of the gaming machine 100 , or hardware may be omitted as required for the specific implementation.
- the gaming machine 100 may include a communications interface, for example a network card 112 .
- the network card may, for example, send status information, accounting information or other information to a central controller, server or database and receive data or commands from the central controller, server or database.
- FIG. 4 shows a block diagram of the main components of an exemplary memory 103 .
- the memory 103 includes RAM 103 A, EPROM 103 B and a mass storage device 103 C.
- the RAM 103 A typically temporarily holds program files for execution by the processor 102 and related data.
- the EPROM 103 B may be a boot ROM device and/or may contain some system or game related code.
- the mass storage device 103 C is typically used to store game programs, the integrity of which may be verified and/or authenticated by the processor 102 using protected code from the EPROM 103 B or elsewhere.
- operative components of the gaming machine 100 may be distributed, for example input/output devices 106 , 107 , 108 , 109 , 110 , 111 to be provided remotely from the game controller 101 .
- FIG. 5 shows a gaming system 200 in accordance with an alternative embodiment.
- the gaming system 200 includes a network 201 , which for example may be an Ethernet network.
- Gaming machines 202 shown arranged in three banks 203 of two gaming machines 202 in FIG. 5 , are connected to the network 201 .
- the gaming machines 202 provide a player operable interface and may be the same as the gaming machines 10 , 100 shown in FIGS. 2 and 3 , or may have simplified functionality depending on the requirements for implementing game play. While banks 203 of two gaming machines are illustrated in FIG. 5 , banks of one, three or more gaming machines are also envisaged.
- One or more displays 204 may also be connected to the network 201 .
- the displays 204 may be associated with one or more banks 203 of gaming machines.
- the displays 204 may be used to display representations associated with game play on the gaming machines 202 , and/or used to display other representations, for example promotional or informational material.
- game server 205 implements part of the game played by a player using a gaming machine 202 and the gaming machine 202 implements part of the game. With this embodiment, as both the game server and the gaming device implement part of the game, they collectively provide a game controller.
- a database management server 206 may manage storage of game programs and associated data for downloading or access by the gaming devices 202 in a database 206 A.
- Jackpot server 207 will be provided to perform accounting functions for the Jackpot game.
- a loyalty program server 212 may also be provided.
- game server 205 implements most or all of the game played by a player using a gaming machine 202 and the gaming machine 202 essentially provides only the player interface. With this embodiment, the game server 205 provides the game controller. The gaming machine will receive player instructions, pass these to the game server which will process them and return game play outcomes to the gaming machine for display. In a thin client embodiment, the gaming machines could be computer terminals, e.g. PCs running software that provides a player interface operable using standard computer input and output components.
- Servers are also typically provided to assist in the administration of the gaming network 200 , including for example a gaming floor management server 208 , and a licensing server 209 to monitor the use of licenses relating to particular games.
- An administrator terminal 210 is provided to allow an administrator to run the network 201 and the devices connected to the network.
- the gaming system 200 may communicate with other gaming systems, other local networks, for example a corporate network, and/or a wide area network such as the Internet, for example through a firewall 211 .
- other local networks for example a corporate network
- a wide area network such as the Internet
- functionality at the server side of the network may be distributed over a plurality of different computers.
- elements may be run as a single “engine” on one server or a separate server may be provided.
- the game server 205 could run a random generator engine.
- a separate random number generator server could be provided.
- a plurality of game servers could be provided to run different games or a single game server may run a plurality of different games as required by the terminals.
- the method of the preferred embodiment could be embodied in program code.
- the program code could be supplied in a number of ways, for example on a computer readable medium, such as a disc or a memory (for example, that could replace part of memory 103 ) or as a data signal (for example, by downloading it from a server).
- the game controller 60 of an embodiment is shown in more detail in FIG. 6 .
- FIG. 6 For simplicity, only those modules needed to carry out embodiments of the invention are illustrated in FIG. 6 .
- Other standard and/or non-standard modules may also be implemented for carrying out operation of normal and feature game play functionality.
- the game controller 60 includes a processor 62 which is arranged to control game play and to determine a game outcome. It will be apparent that the processor 62 implements a number of modules, namely a random number generator module 621 , sequence module 622 , symbol selector module 624 , matching module 626 , outcome determiner module 628 and display controller module 630 , based on program code stored in memory 64 .
- processor 62 may be implemented in hardware as separate units, or a combination of hardware and software as separate units. Any practical implementation of these functional units may be employed.
- the display module 630 is arranged to display a game card 702 on the display screen 54 of the gaming machine 10 .
- the match game implemented by the game controller is a variation of the well-known game of Keno and as such the game card is in the form of a Keno card 702 .
- each game includes a plurality of draws, or “phases”.
- Non-matching numbers drawn in each phase are ineligible to be drawn again in any of the subsequent draws thereby improving the player's chances of being awarded a prize (as will be understood by persons skilled in the art, the game of Keno involves matching a set of randomly drawn numbers against a set of player-selected numbers marked on the Keno card and awarding a prize dependent on the number of matches).
- the number of phases is dependent on an amount wagered by the player. For example, triple draw keno may require the player to wager three times the standard single draw wager amount; five draw keno may require the player to wager five times the standard wager amount, etc.
- the Keno card 702 comprises a standard 10 ⁇ 8 matrix having ten columns and eight rows. Numbers from one through eighty are displayed on the Keno card 702 with each number having its own matrix position. It will be understood that the size of the matrix can vary as can the type of displayed/drawn symbols, depending on the actual implementation.
- Players can select both the number of draw phases and the individual numbers to play in each draw, using either the touch screen and or buttons 107 provided on the gaming machine 10 .
- the selection can be made by marking the appropriate squares on the keno card 702 , as shown in FIG. 7 .
- Data representative of the player phase selection and number selection is stored in memory 64 as phase data 623 and number selection data 625 , respectively.
- the sequence module 622 of the game controller 60 is operable to carry out the selected number of draw phases based on the number specified by the phase data 623 . After completion of each phase, the sequence module 622 updates the phase data 623 to indicate how many phases remain in the selected number of draw phases.
- the matching module 626 is operable to match drawn numbers against player selected numbers and instruct the display module 630 to provide an indication on the relevant square of the keno card 702 that the selected number has been matched. In an embodiment, numbers that have been matched remain matched for at least one other draw phase of the remaining number of specified draw phases, thus increasing the potential award payable to the player.
- the outcome determiner module 628 determines the game outcomes (i.e. the quantity and optionally position of matched numbers) and associated prize to be awarded to the player dependent on the quantity of matched numbers and amount wagered in the game. In an embodiment the determiner module 628 determines the prize upon completion of all draw phases. Alternatively, the prize may be determined after each of the draw phases.
- the prize pay scale may be the same for each draw phase (e.g. the prize value for achieving five matched symbols in the first draw is the same as the prize value for achieving five matched symbols in the nth draw phase). Alternatively the pay scale may change for different draw phases. For example, the pay scale for each successive draw phase may be reduced by an amount proportional to the draw phase number.
- the method 800 is summarised in FIG. 8 .
- Each game comprises a plurality of draws.
- a set of drawn symbols is matched against a set of selected symbols, each non-matching drawn symbol being ineligible to be drawn in subsequent draws of the plurality of draws.
- an award/prize is determined dependent on the number of matched symbols.
- FIGS. 9 a through 9 c and flow chart of FIG. 10 An example of game play in accordance with an embodiment will hereafter be described with reference to the screen displays illustrated in FIGS. 9 a through 9 c and flow chart of FIG. 10 .
- a player has elected to play five numbers in three simultaneous draws (referred to as a “triple-draw” game sequence) at step 910 .
- the outcome determiner module 628 determines the award payable following each draw of the draw phase (i.e. as if each draw phase were its own complete game).
- the numbers available for player selection range from 1 to 80.
- the first forty numbers available for selection are displayed in an upper partition 704 of the game card 702 , while the remaining forty numbers are displayed in a lower partition 706 .
- the outcome determiner module 628 determines and awards the prize for one matched symbol by referencing a prize table stored in memory 64 (steps 940 & 950 ).
- the sequence module 622 adjusts the phase data 623 to show that the first phase has been completed. Since not all draws have been completed (step 950 ), the sequence module 622 initialises the second draw phase.
- the second draw phase is illustrated in FIG. 9 b .
- matched number “25” remains matched for the second draw phase.
- the player now has the opportunity to select four numbers (in addition to the number “25” matched in the first phase) to play in the second draw phase.
- the player has elected to select a different set of numbers to those used in the first draw phase, namely “3”, “9”, “15” and “50”. It will be noted that both the number of symbols to be selected and number of drawn symbols are reduced by the number of symbols matched in previous drawn phases.
- the symbol selector module 624 draws four numbers at random based on the symbol data 627 indicating available numbers.
- the outcome determiner module 628 determines and awards the prize for two matched symbols (i.e. the “25” from the first phase and the “50” from the second phase).
- the sequence module 622 adjusts the phase data 623 to show that the second phase has been completed and initialises the third and final draw phase.
- the third draw phase is shown in FIG. 9 c .
- the numbers “25” and “50” remain matched thus leaving three player-selectable numbers to be entered.
- the player has elected to keep the three numbers previously un-matched from the second draw phase.
- the symbol selector module 624 draws three numbers as shown based on the symbol data 627 .
- the matching module determines that only one of the three drawn numbers of “3”, “33” and “75”, the number “3”, matches the player selected numbers. Accordingly, the outcome determiner module 628 determines and awards the player with the relevant prize for three matched symbols (step 960 ).
- the sequence module 622 adjusts the phase data 623 to show that all phases have been completed and the game ends.
- the aforementioned embodiments provide an alternative type of game play to that provided by traditional match games, such as Keno and Bingo-type games.
- traditional match games such as Keno and Bingo-type games.
- a new and exciting variation of a match game may be implemented which may provide players with an increased chance of being awarded a prize in the selected number of draws thus heightening the sense of excitement experienced by the player.
Abstract
A game controller of a gaming device comprises a sequence module arranged to implement a plurality of draws in a game. A matching module is provided for matching a set of drawn symbols against a set of selected symbols for each of the plurality of draws such that each drawn symbol is ineligible to be drawn in subsequent draws. An outcome determiner module determines an award dependent on the number of matched symbols.
Description
- This application claims priority to U.S. Provisional Patent Application No. 61/055,715 having a filing date of May 23, 2008, which is incorporated herein by reference in its entirety.
- [Not Applicable]
- [Not Applicable]
- The present invention relates to a gaming system, game controller and a method of gaming.
- It is known to provide a gaming system which comprises a game controller arranged to randomly display several symbols from a predetermined set of symbols and to determine a game outcome such as a game win based on the displayed symbols. Such gaming systems may commonly be implemented as a stepper machine provided with reels with each reel carrying several symbols of the set, or a video machine wherein selected symbols are displayed on virtual reels on a video display. Win outcomes can occur based on symbols appearing in one or more horizontal lines, diagonal lines, or any other predetermined way.
- While such gaming systems provide users with enjoyment, the need exists for alternative gaming systems in order to maintain or increase player enjoyment.
- In accordance with a first aspect, the present invention provides a method of gaming comprising:
-
- for each draw of a plurality of draws, matching a set of drawn symbols against a set of selected symbols, each non-matching drawn symbol being ineligible to be drawn in subsequent draws of the plurality of draws;
- and determining an award dependent on the number of matched symbols.
- In an embodiment, symbols matched in each draw remain matched in each of the subsequent draws.
- In an embodiment, the set of symbols selected for each draw includes symbols matched in previous draws of the plurality of draws.
- In an embodiment, the award is determined after each draw.
- In an alternative embodiment, the award is determined upon completion of the plurality of draws.
- In an embodiment, at least one of the number of draws and number of selected symbols is dependent on an amount wagered by a player.
- In an embodiment, the set of the selected symbols is the same for each of the draws.
- In an embodiment, the game is Keno and a player selects the set of symbols to be matched in each draw. The set of symbols may, for example, be marked on a game card displayed on the player's gaming terminal. Matched symbols may be bolded or displayed in a different format to non-matched symbols during the draw.
- In an embodiment, the game is Bingo and the set of symbols is selected independently of the player. Again, the symbols may be displayed on a game card visible to the player.
- In an embodiment, the set of selected symbols are selected from the same symbol set as the drawn symbols.
- In accordance with a second aspect the present invention provides a game controller comprising:
-
- sequence module arranged to implement a plurality of draws; matching module arranged to match a set of drawn symbols against a set of selected symbols for each of the plurality of draws, each drawn symbol being ineligible to be drawn in subsequent draws; and
- outcome determiner module arranged to determine an award dependent on the number of matched symbols.
- In an embodiment, the symbols matched in each draw remain matched in each of the subsequent draws.
- In an embodiment, the set of selected symbols for each game include symbols matched in previous draws.
- In an embodiment, the outcome determiner module determines the award after each draw. Alternatively, the outcome determiner module may determine the award upon completion of the plurality of draws.
- In an embodiment, at least one of the number of draws and number of selected symbols is dependent on an amount wagered by a player.
- In an embodiment, the set of selected symbols is the same for each of the plurality of draws.
- In an embodiment, the game is Keno and a player selects a set of symbols to be matched in each draw using an input module of the game controller.
- In an embodiment, the game is Bingo and a symbol selector module determines the selected set of symbols.
- In an embodiment, the selected set of symbols are selected from the same symbol set as the drawn symbols.
- In a third aspect the present invention provides a gaming system including:
-
- a game controller according to the second aspect; and
- at least one display arranged to display a representation of each draw phase.
- In accordance with a fourth aspect, the present invention provides computer program code which when executed by a processor implements the above methods.
- In accordance with a fifth aspect, the present invention provides a computer readable medium providing a computer program in accordance with the fourth aspect.
- In accordance with a sixth embodiment the present invention comprises transmitting or receiving a data signal including the program code of the fourth aspect.
- Features and advantages of the present invention will become apparent from the following description of embodiments thereof, by way of example only, with reference to the accompanying drawings, in which:
-
FIG. 1 is a schematic block diagram of core components of a gaming system, according to an embodiment of the present invention; -
FIG. 2 is a perspective view of a gaming machine arranged to implement the gaming system ofFIG. 1 , according to an embodiment; -
FIG. 3 is a schematic block diagram of operative components of the gaming machine shown inFIG. 2 ; -
FIG. 4 is a schematic block diagram representing the structure of a memory of the gaming machine shown inFIG. 2 ; -
FIG. 5 is a schematic diagram of a networked gaming system; -
FIG. 6 is a further schematic block diagram of the gaming system; -
FIG. 7 is a screen shot of a game card displayable by the gaming system; -
FIG. 8 is a flowchart of an embodiment; -
FIGS. 9 a through 9 c are screen shots illustrating an example operation of game play; and -
FIG. 10 is a flow diagram of the example operation. - In an embodiment a game controller of a gaming device comprises a sequence module arranged to implement a plurality of draws in a game. A matching module is provided for matching a set of drawn symbols against a set of selected symbols for each of the plurality of draws such that each drawn symbol is ineligible to be drawn in subsequent draws. An outcome determiner module determines an award dependent on the number of matched symbols.
- General construction of gaming system
- The gaming system can take a number of different forms. In a first form, a stand alone gaming machine is provided wherein all or most components required for implementing the game are present in a player operable gaming machine.
- In a second form, a distributed architecture is provided wherein some of the components required for implementing the game are present in a player operable gaming machine and some of the components required for implementing the game are located remotely relative to the gaming machine. For example, a “thick client” architecture may be used wherein part of the game is executed on a player operable gaming machine and part of the game is executed remotely, such as by a gaming server; or a “thin client” architecture may be used wherein most of the game is executed remotely such as by a gaming server and a player operable gaming machine is used only to display audible and/or visible gaming information to the player and receive gaming inputs from the player.
- However, it will be understood that other arrangements are envisaged. For example, an architecture may be provided wherein a gaming machine is networked to a gaming server and the respective functions of the gaming machine and the gaming server are selectively modifiable. For example, the gaming system may operate in stand alone gaming machine mode, “thick client” mode or “thin client” mode depending on the game being played, operating conditions, and so on. Other variations will be apparent to persons skilled in the art.
- Irrespective of the form, the gaming system comprises several core components. At the broadest level, the core components are a
player interface 50 and agame controller 60 as illustrated inFIG. 1 . The player interface is arranged to enable manual interaction between a player and the gaming system and for this purpose includes the input/output components required for the player to enter instructions and play the game. - Components of the player interface may vary from embodiment to embodiment but will typically include a
credit mechanism 52 to enable a player to input credits and receive payouts, one ormore displays 54, agame play mechanism 56 that enables a player to input game play instructions (e.g. to place bets), and one ormore speakers 58. - The
game controller 60 is in data communication with the player interface and typically includes aprocessor 62 that processes the game play instructions in accordance with game play rules and outputs game play outcomes to the display. Typically, the game play instructions are stored as program code in amemory 64 but can also be hardwired. Herein the term “processor” is used to refer generically to any device that can process game play instructions in accordance with game play rules and may include: a microprocessor, microcontroller, programmable logic device or other computational device, a general purpose computer (e.g. a PC) or a server. - A gaming system in the form of a stand
alone gaming machine 10 is illustrated inFIG. 2 . Thegaming machine 10 includes aconsole 12 having adisplay 14 on which are displayed representations of agame 16 that can be played by a player. A mid-trim 20 of thegaming machine 10 houses a bank ofbuttons 22 for enabling a player to interact with the gaming machine, in particular during game play. The mid-trim 20 also houses acredit input mechanism 24 which in this example includes acoin input chute 24A and abill collector 24B. Other credit input mechanisms may also be employed, for example, a card reader for reading a smart card, debit card or credit card. A player marketing module (not shown) having a reading device may also be provided for the purpose of reading a player tracking device, for example as part of a loyalty program. The player tracking device may be in the form of a card, flash drive or any other portable storage medium capable of being read by the reading device. - A
top box 26 may carryartwork 28, including for example pay tables and details of bonus awards and other information or images relating to the game. Further artwork and/or information may be provided on afront panel 29 of theconsole 12. Acoin tray 30 is mounted beneath thefront panel 29 for dispensing cash payouts from thegaming machine 10. - The
display 14 shown inFIG. 2 is in the form of a video display unit, particularly a cathode ray tube screen device. Alternatively, thedisplay 14 may be a liquid crystal display, plasma screen, any other suitable video display unit, or the visible portion of an electromechanical device. Thetop box 26 may also include a display, for example a video display unit, which may be of the same type as thedisplay 14, or of a different type. -
FIG. 3 shows a block diagram of operative components of a typical gaming machine which may be the same as or different to the gaming machine ofFIG. 2 . - The
gaming machine 100 includes agame controller 101 having aprocessor 102. Instructions and data to control operation of theprocessor 102 are stored in amemory 103, which is in data communication with theprocessor 102. Typically, thegaming machine 100 will include both volatile and non-volatile memory and more than one of each type of memory, with such memories being collectively represented by thememory 103. - The gaming machine has
hardware meters 104 for purposes including ensuring regulatory compliance and monitoring player credit, an input/output (I/O)interface 105 for communicating with peripheral devices of thegaming machine 100. The input/output interface 105 and/or the peripheral devices may be intelligent devices with their own memory for storing associated instructions and data for use with the input/output interface or the peripheral devices. A randomnumber generator module 113 generates random numbers for use by theprocessor 102. Persons skilled in the art will appreciate that the reference to random numbers includes pseudo-random numbers. - In the example shown in
FIG. 3 , aplayer interface 120 includes peripheral devices that communicate with thegame controller 101 comprise one ormore displays 106, a touch screen and/orbuttons 107, a card and/orticket reader 108, aprinter 109, a bill acceptor and/orcoin input mechanism 110 and acoin output mechanism 111. Additional hardware may be included as part of thegaming machine 100, or hardware may be omitted as required for the specific implementation. - In addition, the
gaming machine 100 may include a communications interface, for example anetwork card 112. The network card may, for example, send status information, accounting information or other information to a central controller, server or database and receive data or commands from the central controller, server or database. -
FIG. 4 shows a block diagram of the main components of anexemplary memory 103. Thememory 103 includesRAM 103A,EPROM 103B and amass storage device 103C. TheRAM 103A typically temporarily holds program files for execution by theprocessor 102 and related data. TheEPROM 103B may be a boot ROM device and/or may contain some system or game related code. Themass storage device 103C is typically used to store game programs, the integrity of which may be verified and/or authenticated by theprocessor 102 using protected code from theEPROM 103B or elsewhere. - It is also possible for the operative components of the
gaming machine 100 to be distributed, for example input/output devices game controller 101. -
FIG. 5 shows agaming system 200 in accordance with an alternative embodiment. Thegaming system 200 includes anetwork 201, which for example may be an Ethernet network.Gaming machines 202, shown arranged in threebanks 203 of twogaming machines 202 inFIG. 5 , are connected to thenetwork 201. Thegaming machines 202 provide a player operable interface and may be the same as thegaming machines FIGS. 2 and 3 , or may have simplified functionality depending on the requirements for implementing game play. Whilebanks 203 of two gaming machines are illustrated inFIG. 5 , banks of one, three or more gaming machines are also envisaged. - One or
more displays 204 may also be connected to thenetwork 201. For example, thedisplays 204 may be associated with one ormore banks 203 of gaming machines. Thedisplays 204 may be used to display representations associated with game play on thegaming machines 202, and/or used to display other representations, for example promotional or informational material. - In a thick client embodiment,
game server 205 implements part of the game played by a player using agaming machine 202 and thegaming machine 202 implements part of the game. With this embodiment, as both the game server and the gaming device implement part of the game, they collectively provide a game controller. Adatabase management server 206 may manage storage of game programs and associated data for downloading or access by thegaming devices 202 in adatabase 206A. Typically, if the gaming system enables players to participate in a Jackpot game, aJackpot server 207 will be provided to perform accounting functions for the Jackpot game. Aloyalty program server 212 may also be provided. - In a thin client embodiment,
game server 205 implements most or all of the game played by a player using agaming machine 202 and thegaming machine 202 essentially provides only the player interface. With this embodiment, thegame server 205 provides the game controller. The gaming machine will receive player instructions, pass these to the game server which will process them and return game play outcomes to the gaming machine for display. In a thin client embodiment, the gaming machines could be computer terminals, e.g. PCs running software that provides a player interface operable using standard computer input and output components. - Servers are also typically provided to assist in the administration of the
gaming network 200, including for example a gamingfloor management server 208, and alicensing server 209 to monitor the use of licenses relating to particular games. Anadministrator terminal 210 is provided to allow an administrator to run thenetwork 201 and the devices connected to the network. - The
gaming system 200 may communicate with other gaming systems, other local networks, for example a corporate network, and/or a wide area network such as the Internet, for example through afirewall 211. - Persons skilled in the art will appreciate that in accordance with known techniques, functionality at the server side of the network may be distributed over a plurality of different computers. For example, elements may be run as a single “engine” on one server or a separate server may be provided. For example, the
game server 205 could run a random generator engine. Alternatively, a separate random number generator server could be provided. Further, persons skilled in the art will appreciate that a plurality of game servers could be provided to run different games or a single game server may run a plurality of different games as required by the terminals. - Persons skilled in the art will also appreciate that the method of the preferred embodiment could be embodied in program code. The program code could be supplied in a number of ways, for example on a computer readable medium, such as a disc or a memory (for example, that could replace part of memory 103) or as a data signal (for example, by downloading it from a server).
- Further Detail of the Game Controller
- The
game controller 60 of an embodiment is shown in more detail inFIG. 6 . For simplicity, only those modules needed to carry out embodiments of the invention are illustrated inFIG. 6 . Other standard and/or non-standard modules may also be implemented for carrying out operation of normal and feature game play functionality. - Referring to
FIG. 6 , thegame controller 60 includes aprocessor 62 which is arranged to control game play and to determine a game outcome. It will be apparent that theprocessor 62 implements a number of modules, namely a randomnumber generator module 621,sequence module 622,symbol selector module 624,matching module 626,outcome determiner module 628 anddisplay controller module 630, based on program code stored inmemory 64. - Persons skilled in the art will appreciate that not all modules need be implemented by
processor 62. Other implementations are envisaged. For example, the functional modules ofFIG. 6 may be implemented in hardware as separate units, or a combination of hardware and software as separate units. Any practical implementation of these functional units may be employed. - With additional reference to
FIG. 7 , thedisplay module 630 is arranged to display agame card 702 on thedisplay screen 54 of thegaming machine 10. In the embodiment described herein the match game implemented by the game controller is a variation of the well-known game of Keno and as such the game card is in the form of aKeno card 702. Specifically each game includes a plurality of draws, or “phases”. Non-matching numbers drawn in each phase are ineligible to be drawn again in any of the subsequent draws thereby improving the player's chances of being awarded a prize (as will be understood by persons skilled in the art, the game of Keno involves matching a set of randomly drawn numbers against a set of player-selected numbers marked on the Keno card and awarding a prize dependent on the number of matches). In an embodiment the number of phases is dependent on an amount wagered by the player. For example, triple draw keno may require the player to wager three times the standard single draw wager amount; five draw keno may require the player to wager five times the standard wager amount, etc. - According to the illustrated embodiment, the
Keno card 702 comprises a standard 10×8 matrix having ten columns and eight rows. Numbers from one through eighty are displayed on theKeno card 702 with each number having its own matrix position. It will be understood that the size of the matrix can vary as can the type of displayed/drawn symbols, depending on the actual implementation. - Players can select both the number of draw phases and the individual numbers to play in each draw, using either the touch screen and or
buttons 107 provided on thegaming machine 10. The selection can be made by marking the appropriate squares on thekeno card 702, as shown inFIG. 7 . Data representative of the player phase selection and number selection is stored inmemory 64 asphase data 623 andnumber selection data 625, respectively. - The
sequence module 622 of thegame controller 60 is operable to carry out the selected number of draw phases based on the number specified by thephase data 623. After completion of each phase, thesequence module 622 updates thephase data 623 to indicate how many phases remain in the selected number of draw phases. - During each draw phase, the
symbol selector module 624 randomly draws numbers to be matched against the player-selected numbers based onsymbol data 627 stored inmemory 64, which specifies the available numbers. As will be described in more detail in subsequent paragraphs, once a number has been selected it is ineligible to be selected in any of the subsequent draw phases. - The
matching module 626 is operable to match drawn numbers against player selected numbers and instruct thedisplay module 630 to provide an indication on the relevant square of thekeno card 702 that the selected number has been matched. In an embodiment, numbers that have been matched remain matched for at least one other draw phase of the remaining number of specified draw phases, thus increasing the potential award payable to the player. - The
outcome determiner module 628 determines the game outcomes (i.e. the quantity and optionally position of matched numbers) and associated prize to be awarded to the player dependent on the quantity of matched numbers and amount wagered in the game. In an embodiment thedeterminer module 628 determines the prize upon completion of all draw phases. Alternatively, the prize may be determined after each of the draw phases. The prize pay scale may be the same for each draw phase (e.g. the prize value for achieving five matched symbols in the first draw is the same as the prize value for achieving five matched symbols in the nth draw phase). Alternatively the pay scale may change for different draw phases. For example, the pay scale for each successive draw phase may be reduced by an amount proportional to the draw phase number. - Persons skilled in the art will appreciate that the game implemented by the
game controller 60 can relate to any form of match game and is not limited to Keno-type games as described above. For example, in an alternative embodiment, thegame controller 60 could implement a multi-draw game of Bingo. In such an embodiment the numbers to be matched (i.e. the numbers selected on the game card) may be determined at random by thegame controller 60, as opposed to being player-selectable. The award may additionally be determined not only based on the number of matched symbols but also dependent on their position on the game card as prescribed bymatch rule data 629 stored inmemory 64. Again, non-matched numbers/symbols drawn by the game controller in each draw phase are ineligible to be re-drawn in subsequent draw phases. - The method 800 is summarised in
FIG. 8 . Each game comprises a plurality of draws. Atstep 802 for each draw of the plurality of draws, a set of drawn symbols is matched against a set of selected symbols, each non-matching drawn symbol being ineligible to be drawn in subsequent draws of the plurality of draws. Atstep 804 an award/prize is determined dependent on the number of matched symbols. - An example of game play in accordance with an embodiment will hereafter be described with reference to the screen displays illustrated in
FIGS. 9 a through 9 c and flow chart ofFIG. 10 . In the illustrated example, a player has elected to play five numbers in three simultaneous draws (referred to as a “triple-draw” game sequence) atstep 910. Theoutcome determiner module 628 determines the award payable following each draw of the draw phase (i.e. as if each draw phase were its own complete game). The numbers available for player selection range from 1 to 80. The first forty numbers available for selection are displayed in anupper partition 704 of thegame card 702, while the remaining forty numbers are displayed in alower partition 706. - With specific reference to
FIG. 9 a, the player begins game play by selecting/marking five numbers on the game card 702 (step 920). In the illustrated example, the player has marked the numbers “3”, “12”, “25”, “44” and “60”. Once the player has entered their selection, thesymbol selector module 624 draws five numbers at random utilising the random number generator 621 (step 930). In this example, the drawn numbers are “14”, “22”, “25”, “30” and “38”. Thematching module 626 compares the drawn and selected numbers of the first draw phase and determines that only one match exists, namely the number “25”. Theoutcome determiner module 628 determines and awards the prize for one matched symbol by referencing a prize table stored in memory 64 (steps 940 & 950). Thesequence module 622 adjusts thephase data 623 to show that the first phase has been completed. Since not all draws have been completed (step 950), thesequence module 622 initialises the second draw phase. - The second draw phase is illustrated in
FIG. 9 b. As can be seen, matched number “25” remains matched for the second draw phase. Accordingly, the player now has the opportunity to select four numbers (in addition to the number “25” matched in the first phase) to play in the second draw phase. In the illustrated embodiment, the player has elected to select a different set of numbers to those used in the first draw phase, namely “3”, “9”, “15” and “50”. It will be noted that both the number of symbols to be selected and number of drawn symbols are reduced by the number of symbols matched in previous drawn phases. Upon completion of the player selection, thesymbol selector module 624 draws four numbers at random based on thesymbol data 627 indicating available numbers. Only one of the four drawn numbers matches the player selected numbers, namely the number “50”. Again by referencing the prize table, theoutcome determiner module 628 determines and awards the prize for two matched symbols (i.e. the “25” from the first phase and the “50” from the second phase). Thesequence module 622 adjusts thephase data 623 to show that the second phase has been completed and initialises the third and final draw phase. - The third draw phase is shown in
FIG. 9 c. The numbers “25” and “50” remain matched thus leaving three player-selectable numbers to be entered. As shown, the player has elected to keep the three numbers previously un-matched from the second draw phase. Thesymbol selector module 624 draws three numbers as shown based on thesymbol data 627. The matching module determines that only one of the three drawn numbers of “3”, “33” and “75”, the number “3”, matches the player selected numbers. Accordingly, theoutcome determiner module 628 determines and awards the player with the relevant prize for three matched symbols (step 960). Thesequence module 622 adjusts thephase data 623 to show that all phases have been completed and the game ends. - The aforementioned embodiments provide an alternative type of game play to that provided by traditional match games, such as Keno and Bingo-type games. By rendering drawn symbols ineligible for use in subsequent draws, a new and exciting variation of a match game may be implemented which may provide players with an increased chance of being awarded a prize in the selected number of draws thus heightening the sense of excitement experienced by the player.
- It will be appreciated by persons skilled in the art that numerous variations and/or modifications may be made to the invention as shown in the specific embodiments without departing from the spirit or scope of the invention as broadly described. The present embodiments are, therefore, to be considered in all respects as illustrative and not restrictive.
- It is to be understood that, if any prior art publication is referred to herein, such reference does not constitute an admission that the publication forms a part of the common general knowledge in the art, in Australia or any other country.
- In the claims which follow and in the preceding description of the invention, except where the context requires otherwise due to express language or necessary implication, the word “comprise” or variations such as “comprises” or “comprising” is used in an inclusive sense, i.e. to specify the presence of the stated features but not to preclude the presence or addition of further features in various embodiments of the invention.
Claims (23)
1. A method of gaming comprising:
for each draw of a plurality of draws, matching a set of drawn symbols against a set of selected symbols, each non-matching drawn symbol being ineligible to be drawn in subsequent draws of the plurality of draws; and
determining an award dependent on the number of matched symbols.
2. A method of gaming as claimed in claim 1 , whereby symbols matched in each draw remain matched in each of the subsequent draws.
3. A method of gaming as claimed in claim 1 , whereby the set of selected symbols for each draw includes symbols matched in previous draws of the plurality of draws.
4. A method of gaming as claimed in claim 1 , wherein the award is determined after each draw.
5. A method of gaming as claimed in claim 1 , wherein the award is determined upon completion of the plurality of draws.
6. A method of gaming as claimed in claim 1 , wherein at least one of the number of draws and number of selected symbols is dependent on an amount wagered by a player.
7. A method of gaming as claimed in claim 1 , wherein the game is Keno and whereby a player selects the set of symbols to be matched in each draw.
8. A method of gaming as claimed in claim 1 , wherein the game is Bingo and whereby the set of symbols is selected independently of the player.
9. A method of gaming as claimed in claim 1 , wherein the set of selected symbols are selected from the same symbol set as the drawn symbols.
10. A game controller comprising:
sequence module arranged to implement a plurality of draws;
matching module arranged to match a set of drawn symbols against a set of selected symbols for each of the plurality of draws, each drawn symbol being ineligible to be drawn in subsequent draws; and
outcome determiner module arranged to determine an award dependent on the number of matched symbols.
11. A game controller as claimed in claim 10 , whereby symbols matched in each draw remain matched in each of the subsequent draws.
12. A game controller as claimed in claim 10 , whereby the set of selected symbols for each game includes symbols matched in previous draws.
13. A game controller as claimed in claim 10 , whereby the outcome determiner module determines the award after each draw.
14. A game controller as claimed in claim 10 , whereby the outcome determiner module determines the award upon completion of the plurality of draws.
15. A game controller as claimed in claim 10 , wherein at least one of the number of draws and number of selected symbols is dependent on an amount wagered by a player.
16. A game controller as claimed in claim 10 , wherein the set of selected symbols is the same for each of the plurality of draws.
17. A game controller as claimed in claim 10 , wherein the game is Keno and whereby a player selects the set of symbols to be matched in each draw using an input module.
18. A game controller as claimed in claim 10 , wherein the game is Bingo and whereby a symbol selector module determines the selected set of symbols.
19. A game controller as claimed in claim 10 , wherein the set of selected symbols are selected from the same symbol set as the drawn symbols.
20. A gaming system including:
a game controller according to claim 10 ; and
at least one display arranged to display a representation of each draw phase.
21. A method of claim 1 , further comprising executing a computer program code.
22. A method of claim 21 , further comprising storing said program code in a computer readable medium.
23. A method of claim 21 , further comprising transmitting or receiving a data signal comprising said computer program code.
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US20200098220A1 (en) * | 2018-09-25 | 2020-03-26 | Aristocrat Technologies Australia Pty Limited | Systems and methods of electronic gaming including a player goal wheel arranged to display a plurality of player goals |
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US20200098220A1 (en) * | 2018-09-25 | 2020-03-26 | Aristocrat Technologies Australia Pty Limited | Systems and methods of electronic gaming including a player goal wheel arranged to display a plurality of player goals |
US10741011B2 (en) * | 2018-09-25 | 2020-08-11 | Aristocrat Technologies Australia Pty Limited | Systems and methods of electronic gaming including a player goal wheel arranged to display a plurality of player goals |
US11335157B2 (en) | 2018-09-25 | 2022-05-17 | Aristocrat Technologies Australia Pty Limited | Systems and methods of electronic gaming including a player goal wheel arranged to display a plurality of player goals |
US11922760B2 (en) | 2018-09-25 | 2024-03-05 | Aristocrat Technologies Australia Pty Limited | Systems and methods of electronic gaming including a player goal wheel arranged to display a plurality of player goals |
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AU2009202037A1 (en) | 2009-12-10 |
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AS | Assignment |
Owner name: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED, AUS Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:WINEGARDNER, KEVIN D.;REEL/FRAME:023158/0709 Effective date: 20090529 |
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STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |