US20080200261A1 - Electronic Entertainment Device - Google Patents

Electronic Entertainment Device Download PDF

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Publication number
US20080200261A1
US20080200261A1 US11/996,192 US99619206A US2008200261A1 US 20080200261 A1 US20080200261 A1 US 20080200261A1 US 99619206 A US99619206 A US 99619206A US 2008200261 A1 US2008200261 A1 US 2008200261A1
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United States
Prior art keywords
electronic device
data item
unique data
character
attribute
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US11/996,192
Inventor
Mark Charles Spittle
Simon Skelton
Barry Yearsley
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Big Ideas Product Development Ltd
Original Assignee
Mark Charles Spittle
Simon Skelton
Barry Yearsley
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from GBGB0514670.9A external-priority patent/GB0514670D0/en
Priority claimed from GB0523579A external-priority patent/GB2425441B/en
Application filed by Mark Charles Spittle, Simon Skelton, Barry Yearsley filed Critical Mark Charles Spittle
Priority claimed from PCT/GB2006/050203 external-priority patent/WO2007010303A2/en
Publication of US20080200261A1 publication Critical patent/US20080200261A1/en
Assigned to BIG IDEAS PRODUCT DEVELOPMENT LIMITED reassignment BIG IDEAS PRODUCT DEVELOPMENT LIMITED ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: SPITTLE, MARK CHARLES, YEARSLEY, BARRY, SKELTON, SIMON
Abandoned legal-status Critical Current

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Classifications

    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8029Fighting without shooting
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/26Devices for calling a subscriber
    • H04M1/27Devices whereby a plurality of signals may be stored simultaneously
    • H04M1/274Devices whereby a plurality of signals may be stored simultaneously with provision for storing more than one subscriber number at a time, e.g. using toothed disc
    • H04M1/2745Devices whereby a plurality of signals may be stored simultaneously with provision for storing more than one subscriber number at a time, e.g. using toothed disc using static electronic memories, e.g. chips
    • H04M1/27467Methods of retrieving data
    • H04M1/27475Methods of retrieving data using interactive graphical means or pictorial representations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/57Arrangements for indicating or recording the number of the calling subscriber at the called subscriber's set
    • H04M1/575Means for retrieving and displaying personal data about calling party
    • H04M1/576Means for retrieving and displaying personal data about calling party associated with a pictorial or graphical representation

Definitions

  • the present invention relates to an electronic entertainment device.
  • the invention relates to an electronic game in which two characters having different respective attributes compete against one another.
  • each card is printed with the image of a respective character, along with a plurality of attributes associated with that character.
  • the cards are dealt out amongst two or more players and a first player then calls out one or other of the attributes of the character printed on the top card of his respective hand.
  • the first player places all of those cards on the bottom of his hand. If, however, the corresponding attribute of the character printed on the top card of another player's hand betters that of the first player and that of any remaining player(s), then the cards are instead placed on the bottom of said other player's hand.
  • the cards may display a plurality of robots, having different respective attributes.
  • the attributes of a first robot may comprise a relatively high degree of strength but limited agility and speed. If that robot were to be played against a second robot having limited strength but relatively high agility and speed, then the first robot would “beat” the second robot, if the first robot's strength was called out, but would “lose” to the second robot, if either its agility or speed were to be called out instead.
  • the invention relates to methods for presenting selected combinations of audio and/or video data via a cellular phone.
  • an electronic device comprising means for acquiring at least one unique data item, means for deriving from the or each data item at least one attribute of a respective character, and means for comparing the respective attributes of two or more characters to determine a winner.
  • said electronic device comprises a hand-held electronic device.
  • the data acquiring means may, for example, comprise a keypad, a port for receiving an electronic memory card, a camera or a biometric sensor.
  • the device may comprise a cellular phone, into which the keypad is incorporated, the or each data item comprising a respective phone number or other contact data entered into the phone via the keypad.
  • the port may be arranged to receive the SIM card of a cellular phone, the device comprising either a cellular phone or a dedicated game playing handset, the or each data item comprising a respective phone number or other contact data stored in the SIM card.
  • the device may comprise a cellular phone into which the camera is incorporated, the or each data item comprising the digital representation of an image obtained by the camera.
  • the biometric sensor may comprise a fingerprint scanner or means for extracting one or more parameters of a spoken voice, the device comprising either a cellular phone or a dedicated game playing handset, the or each data item comprising a digital representation of said fingerprint or voice.
  • the device preferably comprises means for exchanging character attribute-defining data items with a second electronic device, preferably via a wireless communications link.
  • the communications link may comprise a “direct” infra-red or radio-frequency (e.g. Bluetooth) link, or an “indirect” link via a telecommunications network, whereby a data item is preferably exchanged by means of one or more SMS, MMS or email messages.
  • the device is preferably arranged to store the character attribute-defining data item associated with a losing character.
  • the device is arranged to derive a plurality of attributes for the or each character, means being provided whereby a user may select one or other of those attributes for comparison with the corresponding attribute of a second character.
  • the device comprises means for displaying either a still or an animated image of the or each character and/or a graphical representation of the or each attribute of the or each character.
  • the or each attribute comprises, a respective, relative measure of a physical characteristic of a fighting character, such as a measure of the character's strength, skill, stamina, cunning, or expertise in exercising a fighting manoeuvre, such as a punch, a kick, a slam or a head-butt.
  • a respective, relative measure of a physical characteristic of a fighting character such as a measure of the character's strength, skill, stamina, cunning, or expertise in exercising a fighting manoeuvre, such as a punch, a kick, a slam or a head-butt.
  • the or each data item may provide at least one relative measure or may instead provide at least one address for retrieving a pre-determined measure from a memory of the device.
  • a game playing apparatus comprising a plurality of electronic devices, each device comprising means for acquiring at least one unique data item, means for deriving from the or each data item at least one attribute of a respective character, and means for comparing the respective attributes of two or more characters to determine a winner.
  • a method for playing a game comprising providing an electronic device, and operating said device to store at least one unique data item in a memory thereof, to derive from the or each stored data item at least one attribute of a respective character, and to compare the respective attributes of two or more characters to determine a winner.
  • a fourth aspect of the present invention there is provided software for operating an electronic device to acquire at least one unique data item, to derive from the or each data item at least one attribute of a respective character, and to compare the respective attributes of two or more characters to determine a winner.
  • an apparatus arranged to associate at least 2 items of data (e.g. text and/or graphics and/or audio data) with stored contact data for at least one person.
  • data e.g. text and/or graphics and/or audio data
  • Said stored contact data may comprise a telephone number, with which said at least 2 items of data are associated according to the values of respective subsets of the component digits of that number, or with a person's name, address, email address, etc., or a combination of each of the aforesaid.
  • said apparatus comprises a cellular phone arranged to store a plurality of images (e.g. graphical or textual images) and/or sound clips, and to select at least one image for display and/or at least one sound clip to be played, according to respective portions of a person's telephone number and/or name, for example when a call is received from that person.
  • images e.g. graphical or textual images
  • sound clips e.g. graphical or textual images
  • said apparatus comprises a cellular phone arranged to store a plurality of images (e.g. graphical or textual images) and/or sound clips, and to select at least one image for display and/or at least one sound clip to be played, according to respective portions of a person's telephone number and/or name, for example when a call is received from that person.
  • said respective portions preferably comprise numbers drawn from a tail portion of the telephone number, as such numbers can be shown to be more randomly distributed, in general, than those at the start of a telephone number.
  • the last 4 digits of a person's telephone number might be processed, to respectively determine which of 10 possible background images, 10 possible foreground images, 10 possible textual messages and 10 possible sound clips are to be combined to provide a composite audio-visual output.
  • a call from a person having the telephone number*****2116 might give rise to an image being displayed comprising background image number 2 , foreground image number 1 and textual message number 1 , along with sound clip number 6 .
  • the last 4 characters of a person's name might, for example, be processed, to respectively determine which of 26 possible background images, 26 possible foreground images, 26 possible textual messages and 26 possible sound clips are to be combined to provide a composite audio-visual output.
  • a call from a person having the stored name DAVID might give rise to an image being displayed comprising background image number 1 (A), foreground image number 22 (V) and textual message number 9 (I), along with sound clip number 4 (D).
  • said cellular phone is arranged to download said plurality of images and/or said plurality of sound clips from a remote server, preferably by providing the remote server with a unique identification code, e.g. obtained from a scratch-card.
  • said at least 2 items of data are associated with said stored contact data according to at least one value which changes in use of the phone, for example said at least one value may comprise a time or date and/or a location value or may be derived from the contents of a dynamic call or message log.
  • a method comprising associating at least 2 items of data (e.g. text and/or graphics and/or audio data) with stored contact data for at least one person.
  • data e.g. text and/or graphics and/or audio data
  • a seventh aspect of the present invention there is provided software for operating an apparatus to associate at least 2 items of data (e.g. text and/or graphics and/or audio data) with stored contact data for at least one person.
  • data e.g. text and/or graphics and/or audio data
  • a cellular phone arranged to present a selected visual image or audio clip to a user, according to at least one value, stored in the phone, which changes in use of the phone.
  • the phone may be arranged to present images or audio clips which differ from one another according to the prevailing time or date and/or geographical location of the phone.
  • a method comprising presenting a selected image or audio clip via a cellular phone, according to at least one value, stored in the phone, which changes in use of the phone.
  • a tenth aspect of the present invention there is provided software for operating a cellular phone to present a selected image or audio clip according to at least one value, stored in the phone, which changes in use of the phone.
  • FIG. 1 is a perspective view of a first embodiment of hand-held electronic device in accordance with the present invention
  • FIG. 2 is a plan view of a pair of first embodiment devices arranged for the exchange of data therebetween;
  • FIG. 3 is a perspective view of a second embodiment of hand-held electronic device in accordance with the present invention.
  • FIG. 4 to 7 are a series of screen displays illustrating the derivation of character attributes.
  • FIG. 8 is a series of drawings illustrating how selected text, visual and audio assets might be combined to provide a substantially unique audio-visual display for a cellular phone.
  • a hand-held electronic device comprising a fingerprint scanner 2 for acquiring a unique digital representation of a fingerprint, from which a plurality of attributes may then be derived for a unique character associated with that fingerprint.
  • a plurality of fingerprints may be scanned to derive the respective attributes of a corresponding number of characters, each set of attributes comprising measures of a character's expertise in the fighting techniques of punching, kicking, slamming, head-butting and long-range fighting.
  • Two games may be played using the handset of FIG. 1 .
  • the first game requires a user to twist a handle 4 of the handset to select one or other of the characters for which a set of attributes have been derived (an image of the selected character being displayed in a first display window 6 ), to then select one of the attributes associated with that character by scrolling upwards or downwards through a list of attributes displayed in a second window 8 by operating a toggle button 10 and to then confirm both selections by pressing an “attack” button 12 .
  • the selected attribute is then automatically compared with the corresponding attribute of a character generated either in sequence or at random by the device, to determine which of the selected attributes of the two characters betters the other.
  • the second game selected by the pressing of a “two-player” button 14 , requires the users of two identical handsets to select respective characters and to then exchange the data defining the various attributes of those characters with one another's handsets, via an infra-red communications link, as illustrated in FIG. 2 .
  • the pressing of a first player's “attack” button 12 will result in a selected attribute of that player's character being compared with the corresponding attribute of the other player. If the character attribute selected by the first player betters the corresponding attribute of the second player's character, then the data defining the attributes of the second player's character is stored in the first player's handset and the first player may then select a further character and attribute combination. However, if the character attribute selected by the first player does not better the corresponding attribute of the second player, then the data defining the attributes of the first player's character is stored in the handset of the second player and play passes to the second player.
  • an electronic handset in the form of a cellular phone comprising a display screen 16 and an alphanumeric keypad 18 .
  • Software downloaded to the phone from a remote server or pre-installed on the phone associates a unique character with each of the telephone numbers stored in a memory of the phone (which may comprise a SIM card), each of those characters having a respective set of attributes derived from its associated phone number, according to the prevailing time or geographical location of the phone.
  • the “Diznemba” character associated with the phone number 07799648712 may have levels of strength, skill, stamina and cunning derived from its first three, second three, third three and final two numbers respectively, as illustrated in FIGS. 4 to 7 .
  • either a single player or a two player game may be played using the cellular phone handset, the latter game being enabled either by the use of a “direct” infra-red or Bluetooth communications link between two cellular phones or by the use of an “indirect” telecommunication link, via a server.
  • FIG. 8 a further embodiment of the present invention is illustrated, wherein a plurality of audio and visual assets, downloaded from a server, are combined according to the values which make up respective subsets of a telephone number stored in a cellular phone, to provide a substantially unique audio-visual display for each number stored in the phone, either when a particular stored contact is selected by a user from the memory of the phone or of a SIM-card fitted thereto and/or automatically, when a call is received from a new or pre-stored contact.
  • the example phone number 07736 684352 when broken down into its various numerical components, as shown in FIG. 8 , would cause a melody “2” (of up to 10 possible melodies) to be played in combination with the text, foreground and background images numbered “5”, “3” and “4”, respectively.
  • the devices thus described, with reference to FIGS. 1 to 7 provide convenient means whereby the respective attributes of a number of characters may be derived and compared with one another to provide a competitive game and, with reference to FIG. 8 , a convenient means for associated a substantially unique audio/visual presentation with each of a plurality of different callers.

Abstract

An electronic entertainment device includes a device for acquiring at least one unique data item, along with a device for deriving from the, or each, data item, a least one attribute of a respective character in a game, and a device for comparing the respective attributes of two or more characters to determine a winner.

Description

  • The present invention relates to an electronic entertainment device.
  • More particularly, in certain aspects, the invention relates to an electronic game in which two characters having different respective attributes compete against one another.
  • It is known to provide a deck of cards, wherein each card is printed with the image of a respective character, along with a plurality of attributes associated with that character.
  • In use, the cards are dealt out amongst two or more players and a first player then calls out one or other of the attributes of the character printed on the top card of his respective hand.
  • Should the attribute called out by the first player better the corresponding attributes of the characters printed on the top cards of the hands of the or each other player, then the first player places all of those cards on the bottom of his hand. If, however, the corresponding attribute of the character printed on the top card of another player's hand betters that of the first player and that of any remaining player(s), then the cards are instead placed on the bottom of said other player's hand.
  • For example, the cards may display a plurality of robots, having different respective attributes. The attributes of a first robot may comprise a relatively high degree of strength but limited agility and speed. If that robot were to be played against a second robot having limited strength but relatively high agility and speed, then the first robot would “beat” the second robot, if the first robot's strength was called out, but would “lose” to the second robot, if either its agility or speed were to be called out instead.
  • Play continues until one or other of the players has acquired all of the cards in the deck or until a pre-determined period of time has expired, when the winning player is the one having the most cards in his hand.
  • It is a first object of the present invention to provide an electronic adaptation of the game described above.
  • In other respects, the invention relates to methods for presenting selected combinations of audio and/or video data via a cellular phone.
  • According to a first aspect of the present invention, there is provided an electronic device comprising means for acquiring at least one unique data item, means for deriving from the or each data item at least one attribute of a respective character, and means for comparing the respective attributes of two or more characters to determine a winner.
  • Preferably said electronic device comprises a hand-held electronic device.
  • The data acquiring means may, for example, comprise a keypad, a port for receiving an electronic memory card, a camera or a biometric sensor.
  • In the first case, the device may comprise a cellular phone, into which the keypad is incorporated, the or each data item comprising a respective phone number or other contact data entered into the phone via the keypad.
  • In the second case, the port may be arranged to receive the SIM card of a cellular phone, the device comprising either a cellular phone or a dedicated game playing handset, the or each data item comprising a respective phone number or other contact data stored in the SIM card.
  • In the third case, the device may comprise a cellular phone into which the camera is incorporated, the or each data item comprising the digital representation of an image obtained by the camera.
  • In the fourth case, the biometric sensor may comprise a fingerprint scanner or means for extracting one or more parameters of a spoken voice, the device comprising either a cellular phone or a dedicated game playing handset, the or each data item comprising a digital representation of said fingerprint or voice.
  • The device preferably comprises means for exchanging character attribute-defining data items with a second electronic device, preferably via a wireless communications link. For example the communications link may comprise a “direct” infra-red or radio-frequency (e.g. Bluetooth) link, or an “indirect” link via a telecommunications network, whereby a data item is preferably exchanged by means of one or more SMS, MMS or email messages. In this case, the device is preferably arranged to store the character attribute-defining data item associated with a losing character.
  • Preferably the device is arranged to derive a plurality of attributes for the or each character, means being provided whereby a user may select one or other of those attributes for comparison with the corresponding attribute of a second character.
  • Preferably the device comprises means for displaying either a still or an animated image of the or each character and/or a graphical representation of the or each attribute of the or each character.
  • Preferably the or each attribute comprises, a respective, relative measure of a physical characteristic of a fighting character, such as a measure of the character's strength, skill, stamina, cunning, or expertise in exercising a fighting manoeuvre, such as a punch, a kick, a slam or a head-butt.
  • The or each data item may provide at least one relative measure or may instead provide at least one address for retrieving a pre-determined measure from a memory of the device.
  • According to a second aspect of the present invention, there is provided a game playing apparatus comprising a plurality of electronic devices, each device comprising means for acquiring at least one unique data item, means for deriving from the or each data item at least one attribute of a respective character, and means for comparing the respective attributes of two or more characters to determine a winner.
  • According to a third aspect of the present invention, there is provided a method for playing a game comprising providing an electronic device, and operating said device to store at least one unique data item in a memory thereof, to derive from the or each stored data item at least one attribute of a respective character, and to compare the respective attributes of two or more characters to determine a winner.
  • According to a fourth aspect of the present invention, there is provided software for operating an electronic device to acquire at least one unique data item, to derive from the or each data item at least one attribute of a respective character, and to compare the respective attributes of two or more characters to determine a winner.
  • According to a fifth aspect of the present invention, there is provided an apparatus arranged to associate at least 2 items of data (e.g. text and/or graphics and/or audio data) with stored contact data for at least one person.
  • Said stored contact data may comprise a telephone number, with which said at least 2 items of data are associated according to the values of respective subsets of the component digits of that number, or with a person's name, address, email address, etc., or a combination of each of the aforesaid.
  • Preferably said apparatus comprises a cellular phone arranged to store a plurality of images (e.g. graphical or textual images) and/or sound clips, and to select at least one image for display and/or at least one sound clip to be played, according to respective portions of a person's telephone number and/or name, for example when a call is received from that person.
  • Where a person's telephone number is used, said respective portions preferably comprise numbers drawn from a tail portion of the telephone number, as such numbers can be shown to be more randomly distributed, in general, than those at the start of a telephone number.
  • For example, the last 4 digits of a person's telephone number might be processed, to respectively determine which of 10 possible background images, 10 possible foreground images, 10 possible textual messages and 10 possible sound clips are to be combined to provide a composite audio-visual output. Thus, a call from a person having the telephone number *******2116 might give rise to an image being displayed comprising background image number 2, foreground image number 1 and textual message number 1, along with sound clip number 6.
  • Alternatively, the last 4 characters of a person's name might, for example, be processed, to respectively determine which of 26 possible background images, 26 possible foreground images, 26 possible textual messages and 26 possible sound clips are to be combined to provide a composite audio-visual output. Thus, a call from a person having the stored name DAVID might give rise to an image being displayed comprising background image number 1 (A), foreground image number 22 (V) and textual message number 9 (I), along with sound clip number 4 (D).
  • Preferably said cellular phone is arranged to download said plurality of images and/or said plurality of sound clips from a remote server, preferably by providing the remote server with a unique identification code, e.g. obtained from a scratch-card.
  • Preferably, said at least 2 items of data are associated with said stored contact data according to at least one value which changes in use of the phone, for example said at least one value may comprise a time or date and/or a location value or may be derived from the contents of a dynamic call or message log.
  • According to a sixth aspect of the present invention, there is provided a method comprising associating at least 2 items of data (e.g. text and/or graphics and/or audio data) with stored contact data for at least one person.
  • According to a seventh aspect of the present invention, there is provided software for operating an apparatus to associate at least 2 items of data (e.g. text and/or graphics and/or audio data) with stored contact data for at least one person.
  • According to an eighth aspect of the present invention, there is provided a cellular phone arranged to present a selected visual image or audio clip to a user, according to at least one value, stored in the phone, which changes in use of the phone.
  • For example, the phone may be arranged to present images or audio clips which differ from one another according to the prevailing time or date and/or geographical location of the phone.
  • According to a ninth aspect of the present invention, there is provided a method comprising presenting a selected image or audio clip via a cellular phone, according to at least one value, stored in the phone, which changes in use of the phone.
  • According to a tenth aspect of the present invention, there is provided software for operating a cellular phone to present a selected image or audio clip according to at least one value, stored in the phone, which changes in use of the phone.
  • Embodiments of the present invention will now be described, by way of examples only and with reference to the accompanying drawings, of which:
  • FIG. 1 is a perspective view of a first embodiment of hand-held electronic device in accordance with the present invention;
  • FIG. 2 is a plan view of a pair of first embodiment devices arranged for the exchange of data therebetween;
  • FIG. 3 is a perspective view of a second embodiment of hand-held electronic device in accordance with the present invention;
  • FIG. 4 to 7 are a series of screen displays illustrating the derivation of character attributes; and
  • FIG. 8 is a series of drawings illustrating how selected text, visual and audio assets might be combined to provide a substantially unique audio-visual display for a cellular phone.
  • Referring to FIG. 1 of the drawings, a hand-held electronic device is shown comprising a fingerprint scanner 2 for acquiring a unique digital representation of a fingerprint, from which a plurality of attributes may then be derived for a unique character associated with that fingerprint.
  • A plurality of fingerprints may be scanned to derive the respective attributes of a corresponding number of characters, each set of attributes comprising measures of a character's expertise in the fighting techniques of punching, kicking, slamming, head-butting and long-range fighting.
  • Two games may be played using the handset of FIG. 1. The first game requires a user to twist a handle 4 of the handset to select one or other of the characters for which a set of attributes have been derived (an image of the selected character being displayed in a first display window 6), to then select one of the attributes associated with that character by scrolling upwards or downwards through a list of attributes displayed in a second window 8 by operating a toggle button 10 and to then confirm both selections by pressing an “attack” button 12.
  • The selected attribute is then automatically compared with the corresponding attribute of a character generated either in sequence or at random by the device, to determine which of the selected attributes of the two characters betters the other.
  • The second game, selected by the pressing of a “two-player” button 14, requires the users of two identical handsets to select respective characters and to then exchange the data defining the various attributes of those characters with one another's handsets, via an infra-red communications link, as illustrated in FIG. 2.
  • In this case, the pressing of a first player's “attack” button 12 will result in a selected attribute of that player's character being compared with the corresponding attribute of the other player. If the character attribute selected by the first player betters the corresponding attribute of the second player's character, then the data defining the attributes of the second player's character is stored in the first player's handset and the first player may then select a further character and attribute combination. However, if the character attribute selected by the first player does not better the corresponding attribute of the second player, then the data defining the attributes of the first player's character is stored in the handset of the second player and play passes to the second player.
  • Referring to FIG. 2 of the drawings, an electronic handset in the form of a cellular phone is shown comprising a display screen 16 and an alphanumeric keypad 18. Software downloaded to the phone from a remote server or pre-installed on the phone, associates a unique character with each of the telephone numbers stored in a memory of the phone (which may comprise a SIM card), each of those characters having a respective set of attributes derived from its associated phone number, according to the prevailing time or geographical location of the phone. For example, the “Diznemba” character associated with the phone number 07799648712 may have levels of strength, skill, stamina and cunning derived from its first three, second three, third three and final two numbers respectively, as illustrated in FIGS. 4 to 7.
  • As with the handset of FIG. 1, either a single player or a two player game may be played using the cellular phone handset, the latter game being enabled either by the use of a “direct” infra-red or Bluetooth communications link between two cellular phones or by the use of an “indirect” telecommunication link, via a server.
  • With reference to FIG. 8, a further embodiment of the present invention is illustrated, wherein a plurality of audio and visual assets, downloaded from a server, are combined according to the values which make up respective subsets of a telephone number stored in a cellular phone, to provide a substantially unique audio-visual display for each number stored in the phone, either when a particular stored contact is selected by a user from the memory of the phone or of a SIM-card fitted thereto and/or automatically, when a call is received from a new or pre-stored contact.
  • Thus, the example phone number 07736 684352, when broken down into its various numerical components, as shown in FIG. 8, would cause a melody “2” (of up to 10 possible melodies) to be played in combination with the text, foreground and background images numbered “5”, “3” and “4”, respectively.
  • The devices thus described, with reference to FIGS. 1 to 7, provide convenient means whereby the respective attributes of a number of characters may be derived and compared with one another to provide a competitive game and, with reference to FIG. 8, a convenient means for associated a substantially unique audio/visual presentation with each of a plurality of different callers.

Claims (26)

1-52. (canceled)
53. An electronic device, comprising:
means for acquiring at least one unique data item;
means for deriving from said at least one unique data item at least one attribute of a respective character in a game; and,
means for comparing respective attributes of two or more characters for determining a winner of the game.
54. The electronic device according to claim 53, wherein said means for acquiring at least one unique data item includes a keypad and further comprising a cellular phone, said keypad being incorporated into said cellular phone, said at least one unique data item including a respective phone number entered into said cellular phone via said keypad.
55. The electronic device according to claim 53, wherein said means for acquiring at least one unique data item includes a port for receiving an electronic memory card.
56. The electronic device according to claim 55, further comprising a SIM card of a cellular phone, said SIM card being receivable within said port, said at least one unique data item including a phone number stored in said SIM card.
57. The electronic device according to claim 53, wherein said means for acquiring at least one unique data item includes a camera, said at least one unique data item comprising a digital representation of an image obtained by said camera.
58. The electronic device according to claim 53, wherein said means for acquiring at least one unique data item includes a biometric sensor.
59. The electronic device according to claim 58, wherein said biometric sensor comprises a fingerprint scanner, said at least one unique data item comprising a digital representation of a fingerprint.
60. The electronic device according to claim 58, wherein said biometric sensor includes means for extracting at least one parameter of a spoken voice, said at least one unique data item comprising a digital representation of said spoken voice.
61. The electronic device according to claim 53, comprising means for exchanging a character attribute-defining data item with an additional electronic device.
62. The electronic device according to claim 61, wherein said means for exchanging character attribute-defining data items includes a wireless communications link.
63. The electronic device according to claim 62, wherein said wireless communications link comprises a link via a telecommunications network.
64. The electronic device according to claim 53, further comprising:
means for deriving a plurality of attributes for each said respective character; and,
means for allowing a user to select at least one said attribute for comparison with a corresponding attribute of another character.
65. The electronic device according to claim 53, wherein each said attribute comprises a relative measure of a physical characteristic of a fighting character.
66. The electronic device according to claim 65, wherein said at least one unique data item provides at least one relative measure.
67. The electronic device according to claim 65, further comprising a memory for said electronic device wherein said at least one unique data item provides at least one address for retrieving a pre-determined measure from said memory.
68. The electronic device according to claim 53, wherein said at least one unique data item includes a changeable data item that changes during use of said electronic device.
69. The electronic device according to claim 68, wherein said changeable data item comprises location data.
70. The electronic device according to claim 68, wherein said changeable data item is derived from the contents of a dynamic call or message log.
71. A method for playing a game, comprising the steps of:
providing an electronic device;
operating said electronic device for storing at least one unique data item in a memory of said electronic device for deriving from each stored data item at least one attribute of a respective character; and,
comparing respective attributes of two or more characters for determining a winner.
72. Software for operating an electronic device to acquire at least one unique data item, to derive from each said unique data item at least one attribute of a respective character in a game, and to compare the respective attributes of two or more characters for determining a winner.
73. An apparatus, comprising:
a plurality of items of data having stored contact information for at least one person; and,
means for associating said plurality of items of data having said stored contact information.
74. An apparatus, comprising:
a plurality of items of data;
at least one of a telephone number and a name; and,
means for associating said plurality of items of data with said telephone number or said name according to values of respective subsets of component digits of said telephone number or component characters of said name.
75. The apparatus according to claim 74, wherein said values includes a time or date value.
76. The apparatus according to claim 74, wherein said values includes a location value.
77. The apparatus according to claim 74, wherein at least one of said values is derived from contents of a dynamic call or message log.
US11/996,192 2005-07-18 2006-07-14 Electronic Entertainment Device Abandoned US20080200261A1 (en)

Applications Claiming Priority (5)

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GB0514670.9 2005-07-18
GBGB0514670.9A GB0514670D0 (en) 2005-04-18 2005-07-18 Electronic game
GB0523579.1 2005-11-18
GB0523579A GB2425441B (en) 2005-04-18 2005-11-18 Electronic entertainment device
PCT/GB2006/050203 WO2007010303A2 (en) 2005-07-18 2006-07-14 Electronic entertainment device

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